In places, the handwriting seems to shift subtly. It is still recognizable as the same hand, just hesitant and halting. Usually only for a single word, most often on pronouns.
So. Our recent exploits with the goblin attack have born fruit. Sherriff Hemlock has deputized those of us who helped mount a competent defense during the festival, and Hathus as well. I have also come to see some glaring omissions in Jana’s accounts of the world. Although she was very thorough on natural remedies, and even helpful on some of the esoteric arcane studies, she has left much to be discovered about the wider world, and those other worlds that border ours. I have determined that I will have to go through some of her old tomes in the attic, and see what I can find there. It has also been brought to my attention that save the few deities of the new temple, we are lacking in my knowledge of religious practices abroad.
We shall have to endeavor to remedy this, before I make more of a fool of myself to the outsiders, I will need their help to achieve his legacy .
Our group has also been instructed to include Shalelu in our council, or rather she include us in hers. Imagine, years here with absolutely no acknowledgement, and suddenly for 4 outsiders she’s all up on the idea of inclusion. It appears that my request was honored in part at least. She plans to scout, while Hemlock goes to Magnimaar to recruit more troops, so that we can go on the offensive against the goblins. A chance to truly test my skills at last!
My hands shake as I write this, still unable to believe it myself.
I have finally unlocked the secret of combining blade and spell! A strange calmness came over me, and without thinking I called the icy blast to my hand, yet instead of reaching out to touch the demon, I struck out with my sword, and felt the deathly chill surge through the steel. AMAZING! This is the secret I had been searching for, something my father’s people had mastered when men were still in mud huts. Such Power! The demon, frozen in place, shattered into pieces as I twisted my blade free. Vindicated at last, we will no longer be denied the acknowledgement of our heritage.
Our first duties in our new capacity are bittersweet. Ameiko was kidnapped, but rescued. Her father and many of his glassworks employees killed, and her brother now a captured murderer.
It seems that Ameiko’s half brother (half-elf, and disowned as well, imagine that…) was the “longshanks” in the graveyard. He is under the illusion that Tobyn’s daughter is alive, and part of some demonic death cult. He is also unhealthily infatuated with naked winged devil-women, he referred to as a Succubus. Osanna paled on looking at the illustrations, and almost slapped Hathus for salivating over them. Apparently her religion has some particulars about nudity.
It seems that his experience with the Festival has made him overconfident. If not for Osanna, I would not have lived through the glassworks confrontation. My spells were effective once again, but they do necessitate that I be in front of my erstwhile companions, to avoid an unfortunate repeat of the incident with Ko. Still, it was a valuable lesson, both on our frail mortality and the benefits of casting defensive magics before opening the door on superior numbers. Sadly, Ko was also laid low during the fight, as was Hathus. The former while trying to defend my unconscious body from being carried into the forge, the second for his supreme lack of magical prowess.
Samael proved to be a competent and capable warrior once again, though slow to the fray. Osanna was solid as always, and thankfully was more cognizant of the fallen(myself) not just concerned with hacking at the enemies. Ko seems to anchor our line. It is amazing, just being in battle with him seems to leave enemies open to our attacks. I would suspect it has something to do with attacking a foe at knee level, even goblins have to swing downwards.
After rescuing Ameiko and taking the Tsuko back to the prison, we continued to explore the “smugglers” tunnels under Sandpoint. It seems they are rather extensive, and lead to at least one cave along the coast. We have scouted out landmarks that should let us find that one again from the cliffside, in the direction of Thistletop Island and one of the goblin tribes. Deeper into the tunnels we ran into worked stone, it seems that Sandpoint sports more ruins than just the Lighthouse and a couple old buildings, there is an entire complex down there. We came across a strange statue down there, and Ko went all to pieces. **A drawing of a Glyph is to the side of the text** Kalia thought the weapon it held might be worth something, and Ko nearly had hysterics when she grabbed it. Luckily, Ko’s instincts were wrong this time, but I can’t fault his logic. There’s a reason that a gold-chased weapon is still attached to a statue when goblins and demons are around, and it can’t be because they just didn’t see it. For some reason, the statue made me uncomfortable as well, something about it seems familiar, but detached.
We discovered a font that both Samael and Osanna agree should be destroyed, holding some unholy water. When those two agree on something, you know it has to be terrible. We will lead Father Zantus down there tomorrow so he can consecrate the area, and remove the evil taint. Speaking of demons, I hope he can give us some ideas about what to do with the other font, because I have never seen anything so highly enchanted in my life. I pray we find a way to shut that down, because the little flying creature summoned two demons from it, and I don’t know enough about them to kill them well. The flying one was smaller than the others, yet still used more magic and shrugged off more damage than either of the larger ones. If it is really what they referred to as a Quasit, then that Font and an “army” of them is a death sentence for Sandpoint.
**NOTE: Remember to ask Kalia, and read anything you can find in the attic on beings made of the elements, that little stone creature was very difficult to kill, and hit amazingly hard for it’s size. It was like Ko made of gravel…
It was hard fought, but in the end we emerged triumphant. I hope Ko forgives me, with that flying lizard shaking off my magic and my arrows ineffective, I hurled him into the air at it in frustration. Amazingly enough, Ko was quick witted, and clove it in two mid air. I suppose that catching flying insects for dinner is relatively similar.
I am beginning to see the benefits and drawbacks of my companions fighting styles, Osanna is solid and dependable, Samael tends to talk through most fights, but is very effective when he strikes. Ko is amazing, if I could be sure they wouldn’t eat the swallowtails, I would say we should travel to the mushfens and recruit some soldiers among those tribes. Kalia, I can’t seem to get a handle on. I don’t know what it is, she was obviously raised by dwarves based on her social skills and love of food and drink, but choosing to use a weapon she is obviously poorly trained in strikes me as the most stubborn of contrariness. Perhaps Osanna and I can convince her to use something more fitting, and possibly wear some armor. That would give us a solid line of troops, and if we could only convince Hathus to dispense with some of the magical might he went off to gather we would be a force to be reckoned with.
So far as Hathus’ abilities, I’m truly beginning to wonder if his eyesight is the problem. This makes several battles now where he has spent the majority of his time squinting to see the various combatants and laughing uncontrollably. Perhaps the memory of the fire years back has caused some kind of stress madness. Before we go back into that area tomorrow we will have to have a talk to work this out. I will suggest that to Osanna as well.